• This is according to an experiment where rats were exposed to VR while their heads were partially immobilized.
  • Several neuroscientists contacted by Bioscience Technology agreed the work solidifies the notion that the less mobile the head during games and experiments, the more the brain experiences these as less than life-like.
  • The research offers two important messages: “First is the reliance on internally generated patterns when the environmental and body cues are diminished (i.e., VR). Second is is the idea that “constraining the animal’s behavior introduces hard-to-interpret problems in brain activity.

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