---
title: "Ancient Voyager Probes Plead for Death, NASA Says “No”"
description: "NASA's two Voyager spacecraft have been through a lot. But NASA isn't giving up and is still actively uplinking software patches."
date: "2023-10-25"
modified: "2023-10-25"
authors:
  - name: "Victor Tangermann"
    job_title: "Senior Editor"
    link: "https://futurism.com/authors/victor"
url: "https://futurism.com/the-byte/voyager-probes-software-patch"
categories:
  - "NASA"
  - "Space"
tags:
  - "NASA"
  - "the digest"
  - "voyager 1"
  - "voyager 2"
---

# Ancient Voyager Probes Plead for Death, NASA Says “No”

![NASA's two Voyager spacecraft have been through a lot. But NASA isn't giving up and is still actively uplinking software patches.](<https://futurism.com/wp-content/uploads/2023/10/voyager-probes-software-patch.jpg>)
*\<em\>Image: NASA\</em\>*

## High Mileage

NASA's two Voyager spacecraft have been through a lot: nearly 50 years of space travel and an astonishing 15 billion miles.

The two probes, launched less than a month apart in the summer of 1977, have survived everything from [dwindling power supplies](<https://www.scientificamerican.com/article/record-breaking-voyager-spacecraft-begin-to-power-down/>) and [grimy thrusters](<https://www.popsci.com/technology/voyager-software-thruster-update/>) to [near-fatal software glitches](<https://futurism.com/the-byte/nasa-spacecraft-recovers-glitch-voyager2>) and several scientific instruments [going dark](<https://www.theregister.com/2023/04/27/nasa_tweaks_voyager_2s_power/>).

Heck, they weren't even designed to go this far, since they were only [originally intended](<https://voyager.jpl.nasa.gov/frequently-asked-questions/fact-sheet/>) to study our star system's outer planets.

But instead of allowing the two spacecraft to rest in peace — a well-deserved end to an almost half-a-century-long journey — NASA is still trying every trick in the book to keep the aging probes alive.

"These two spacecraft are still operating, still returning uniquely valuable science data, and every extra day we get data back is a blessing," Suzanne Dodd, Voyager project manager at JPL, [told *Ars Technica*](<https://arstechnica.com/space/2023/10/nasa-wants-the-voyagers-to-age-gracefully-so-its-time-for-a-software-patch/>).

## No Backup

Case in point, last week the team at NASA's Jet Propulsion Laboratory [sent a software patch](<https://www.jpl.nasa.gov/news/nasas-voyager-team-focuses-on-software-patch-thrusters>) to Voyager 2. The hope is to breathe new life into the aging spacecraft, with the goal of eventually doing the same for its twin.

The agency is hoping the patch will address a buildup of fuel residue inside some of the tubes of the spacecraft's thrusters. These thrusters play an incredibly important role, keeping the spacecraft's antenna pointed at Earth and allowing teams back on the ground to communicate with it.

The software update is also meant to [address a recurring glitch](<https://www.space.com/voyager-1-data-glitch-solved>) that caused Voyager 1 to temporarily go dark in August 2022.

In many ways, these efforts are a last resort, with NASA's engineers running out of ways to squeeze more life out of the two ancient spacecraft.

"Everything on both spacecraft is single-string," Dodd told *Ars*. "There are not any backup capabilities left. In some cases, we powered off stuff to save power, just to keep the instruments on."

In the meantime, the team is hoping to complete a major, symbolic milestone before the two Voyagers can finally go dark for the last time.

"They've overcome lots of issues, and the engineers have been very clever in overcoming those issues," Dodd added. "I think the focus now is let's get to 50 and have the biggest party we can."

**More on the Voyagers:** *[NASA Accidentally Cuts Contact With Voyager 2](<https://futurism.com/the-byte/nasa-accidentally-cuts-contact-voyager-2>)*

## Author
I've been at Futurism since 2017, where my role has evolved to encompass design, writing, and increasingly editing. I've always been fascinated by space exploration and advanced transportation, which I've leaned into by interviewing luminaries in those fields while closely following the dimensions of policy and regulation that allow next-generation projects to succeed -- or, sometimes, to fail. I'm also keenly interested in the effects of generative AI on society, policies, and democratic institutions, as well as clean energy, physics and biology, and the vagaries of tech leadership. My work for Futurism has been cited by publications including Ars Technica, Gizmodo, PC Magazine, Jalopnik, Fox News, and the New York Post. I spent my childhood living in locations including Manila, the Philippines, and Geneva, Switzerland, attended McGill University, and now live in Toronto, Canada. Before Futurism I worked at AskMen and a small photography studio. In my free time, I'm an avid gardener, foodie, and craft beer lover, as well as a maker of artisanal hot pepper sauces. I have a magnificent dog named Freida.

### Author social links  
[Bluesky](<https://bsky.app/profile/vtanger.bsky.social>)