---
title: "Mark Zuckerberg Shows Off Wildly Improved Metaverse With Lifelike Avatars"
description: "The Meta CEO demonstrated impressively true-to-life avatars in an interview conducted over the Metaverse using VR headsets."
date: "2023-09-28"
modified: "2023-09-28"
authors:
  - name: "Frank Landymore"
    job_title: "Contributing Writer"
    link: "https://futurism.com/authors/flandymore"
url: "https://futurism.com/the-byte/new-metaverse-lifelike-avatar"
categories:
  - "Future Society"
  - "Metaverse"
  - "Virtual Reality"
tags:
  - "mark zuckerberg"
  - "metaverse"
  - "the digest"
  - "virtual reality"
---

# Mark Zuckerberg Shows Off Wildly Improved Metaverse With Lifelike Avatars

![The Meta CEO demonstrated impressively true-to-life avatars in an interview conducted over the Metaverse using VR headsets.](<https://futurism.com/wp-content/uploads/2023/09/new-metaverse-lifelike-avatar.jpg>)
*\<em\>Image: Meta\</em\>*

## Heads Up

Mark Zuckerberg's cartoonish metaverse that we all so [relentlessly bullied](<https://futurism.com/the-byte/zuckerbergs-metaverse-crap>) just *may* be shaping up to be something truly impressive.

On Thursday, podcaster Lex Fridman released what he calls the "[first interview in the Metaverse](<https://www.youtube.com/watch?v=MVYrJJNdrEg>)," where he and the Meta CEO have a conversation in VR, using their astoundingly lifelike avatars.

Gone are the [legless](<https://futurism.com/the-byte/zuckerberg-metaverse-legs>), dumb-looking Mii ripoffs. Here, while Fridman and Zuckerbeg sit in different rooms in different parts of the country wearing Quest Pro headsets, their in-Metaverse avatars, each a 3D portrait from the shoulders and up set against a black background, seamlessly chat back and forth while looking alarmingly like their real-life counterparts.

"It just feels like we're in the same room," Fridman said in the podcast, his avatar faithfully expressing a near deadpan. "This is really the most incredible thing I've ever seen."

These photorealistic clones, known as Codec Avatars, have been a [years-long endeavor of Zuckerberg's](<https://www.theverge.com/2021/10/28/22751177/facebook-meta-codec-avatar-real-time-environment-rendering-neural-interface>).

They're created through extensive scans of a user's face, which are used to form a computer model, Zuckerberg said, packaged as a codec. The headset then detects the user's facial expressions and maps them to the 3D avatar in real-time.

From there, "it can basically send an encoded version of what you're supposed to look like over the wire," Zuckerberg said, which he claims is more bandwidth efficient than transmitting video.

That all obviously puts more load on the hardware doing the rendering, but Zuckerberg says that the already available Quest Pro headset they're using here can drive the technology.

https://www.youtube.com/watch?v=MVYrJJNdrEg

## Work In Progress

Credit where credit's due: this could be a gamechanger if the final product lives up to what's displayed here in everyday use.

But before you get your hopes up, note that this was not a live demonstration — and if we're being mean — is showcased using two people who are notably not very expressive.

It's also worth noting that the avatars displayed here were created using a state-of-the-art, hours-long scan comprising hundreds of cameras, something your average consumer isn't going to have access to.

Instead, Zuckerberg says the plan for the future is being able to do a "very quick scan" using your smartphone.

"You just take your phone, wave it in front of your face for a couple of minutes, say a few sentences, make a bunch of expressions... and then produce something that's of the quality of what we have right now," he told Fridman.

We imagine that an avatar made using a smartphone scan will be a far cry from what's shown here. Still, we have to admit, this is the most impressive Zuckerberg's troubled metaverse project has ever looked.

**More on the metaverse:** *[There’s an Interesting Theory About Why Zuckerberg Wasted Billions on the Metaverse](<https://futurism.com/the-byte/metaverse-mark-zuckerberg-spending-theory>)*

## Author
At Futurism, my work has often centered on bringing a sense of clarity and insight to complex topics ranging from the regulation of emerging technologies to the esoteric ideologies of Silicon Valley executives, while striving not to lose the poetic sense of awe inspired by often-obscure fields like astrophysics and quantum computing. I broke the story of CNET using AI to produce articles that turned out to be riddled with factual errors and plagiarism — a dam-breaking inflection point, as I've reported, that's inspired copycats and endless discourse while beguiling stakeholders ranging from tech giants to purveyors of spam around the web. My work at Futurism has been cited by publications including CBS News, the Los Angeles Times, Vice, Gizmodo, Engadget, the Verge, and Vanity Fair. I grew up in locales ranging from India to China, and now live in the exotic suburbs of Virginia. In my free time, I'm an avid reader of weird sci-fi literature, an aficionado of East Asian cinema, and, regrettably, a relapsed gamer. Allegedly, I’m working on a debut novel, currently untitled.

### Author social links  
[Bluesky](<https://bsky.app/profile/f-w-l.bsky.social>)