---
title: "Uh Oh: The Metaverse Is Already Being Slammed by Sales Tax"
description: "A decades-old metaverse is introducing sales tax for the first time since its inception nearly 20 years ago, setting a precedent for taxation in the many burgeoning metaverses. "
date: "2022-03-02"
modified: "2022-03-02"
authors:
  - name: "Noor Al-Sibai"
    job_title: "Senior Staff Writer"
    link: "https://futurism.com/authors/nooralsibai"
url: "https://futurism.com/the-byte/metaverse-taxes"
categories:
  - "Future Society"
  - "Metaverse"
  - "Virtual Reality"
tags:
  - "metaverse"
  - "taxes"
  - "the digest"
  - "virtual reality"
---

# Uh Oh: The Metaverse Is Already Being Slammed by Sales Tax

![A decades-old metaverse is introducing sales tax for the first time since its inception nearly 20 years ago, setting a precedent for taxation in the many burgeoning metaverses. ](<https://futurism.com/wp-content/uploads/2022/03/metaverse-taxes.jpg>)
*\<em\>Image: Second Life/Futurism\</em\>*

## Virtual Property Tax

Remember Second Life?

The mid-2000s virtual world platform is introducing sales tax for the first time since its inception in 2003, setting what some predict will be a precedent for taxation inside the metaverse.

This week, [Second Life creator Linden Lab announced](<https://community.secondlife.com/blogs/entry/10207-sales-tax-on-us-purchases/>) that "we have done our best to shield our residents from these taxes as long as possible, but we are no longer able to absorb them."

That means, by the end of this month, users will have to pay taxes "on recurring billings, such as premium subscriptions and land fees" associated with [buying virtual land](<https://secondlife.com/land>) intended for development, according to the update.

In other words, users will not only have to pay property taxes on their real world homes, they'll be taxed for their virtual ones as well — and the implications for the rest of the would-be metaverses could be immense.

## Slippery Slope

As Linden Lab noted in its statement, the decision to begin charging users sales tax stems from [*South Dakota v. Wayfair Inc. et al*](<https://arstechnica.com/tech-policy/2018/06/get-ready-for-more-sales-taxes-on-online-purchases/>), a landmark 2018 Supreme Court decision that requires states to charge sales taxes on products purchased online even if the entity they're being purchased from isn't represented in a given state.

Though Second Life is the first metaverse to introduce taxes to its users, it almost certainly won't be the last.

With a [growing focus](<https://www.bloomberg.com/professional/blog/metaverse-may-be-800-billion-market-next-tech-platform/>) on similar tech ranging from Second Life and Roblox to VR-enabled ones like Facebook's Horizon Worlds — Linden Lab's decision will likely be seen as a turning point.

Even before the Second Life parent company's announcement, however, the financial blogosphere was [abuzz with explainers](<https://www.accountingweb.com/tax/sales-tax/taxation-of-the-metaverse-is-coming>) about the [impending taxation of the metaverse](<https://koinly.io/blog/metaverse-tax/>), cryptocurrencies, and [even NFTs](<https://www.cnbc.com/2022/01/11/make-a-killing-on-nfts-and-crypto-the-irs-may-tax-them-differently.html>).

While the metaverse represents to many a way to spend money online without the use of a traditional currency, the [potential for massive in-world sales](<https://www.newyorker.com/news/letter-from-silicon-valley/money-in-the-metaverse>) meant that sooner or later, the taxman would come knocking.

Now that Pandora's box has been opened, it's unlikely that the rest of the many other metaverses will be able to avoid taxing their users, either.

After all, nothing is certain but death and taxes.

**READ MORE:** [Sales tax on U.S. purchases](<https://community.secondlife.com/blogs/entry/10207-sales-tax-on-us-purchases/>) \[Second Life\]

**More on the brave new world:** *[Mark Zuckerberg Gives Galaxy-Brained Explanation of Metaverse's Impending Singularity](<https://futurism.com/the-byte/zuck-metaverse-singularity>)*

## Author
At Futurism, I've often been drawn to unpacking the narratives that underlie technological, scientific and medical progress, with a special interest in areas of conflict and ambiguity that end up setting agendas and steering the fates of both elites and the hoi polloi. I'm a committed generalist, but I often find myself returning to work involving NASA and the private space sector, the effects of AI on media and society, and the mechanics of the pharmaceutical industry, with a specific focus on the spread of GLP-1 drugs like Ozempic and Wegovy. Prior to Futurism, I worked for publications ranging from Media Matters and Truthdig to Raw Story and Bustle. I'm also the author of "Myspace Scene Queens," a 2024 title in Instar Books' acclaimed "Remember the Internet" series. My work at Futurism has been cited by outlets including the New Yorker, Slate, Nieman Lab, the Verge, the MIT Technology Review, the Sunday Times, and the Daily Beast. I grew up in North Carolina, attended the University of North Carolina at Asheville, and now live in Brooklyn, New York. In my free time, I'm an avid reader and music fan; you can probably find me at a local poetry reading, concert, underground rave, or DJ set. I'm the proud parent of an ineffable orange cat named Mee-Mow.

### Author social links  
[Bluesky](<https://bsky.app/profile/noorfromfuturism.bsky.social>)