---
title: "Now You Can Kill KKK Klansmen in Virtual Reality"
description: "Ever wanted to experience vengeance against bigots in virtual reality? Thanks to a new game mod, you can — in excruciating, grotesque detail."
date: "2022-09-19"
modified: "2022-09-19"
authors:
  - name: "Noor Al-Sibai"
    job_title: "Senior Staff Writer"
    link: "https://futurism.com/authors/nooralsibai"
url: "https://futurism.com/the-byte/kill-kkk-klansmen-virtual-reality"
categories:
  - "Future Society"
  - "Virtual Reality"
tags:
  - "game design"
  - "oculus"
  - "the digest"
  - "virtual reality"
---

# Now You Can Kill KKK Klansmen in Virtual Reality

![Ever wanted to experience vengeance against bigots in virtual reality? Thanks to a new game mod, you can — in excruciating, grotesque detail.](<https://futurism.com/wp-content/uploads/2022/09/fantasy-vr-mod-bigots.png>)
*\<em\>Image: JackTheFallout\</em\>*

## Bad Guys

Ever wanted to inflict vengeance against the Ku Klux Klan? Thanks to a new virtual reality mod, you can — in excruciatingly brutal detail.

"I have always wanted to do that!" exhorted modder JackTheFallout in a video of their private mod of the medieval fantasy VR game "Blade and Sorcery," which, as of now, is only available to those who can prove that they can handle its "controversial" nature.

It's not the first time a game has allowed players to kill Klansmen, given that both 2016's "[Mafia III](<https://www.destructoid.com/fuck-up-the-kkk-in-mafia-3/>)" and 2018's "[Red Dead Redemption 2](<https://kotaku.com/red-dead-player-gets-famous-for-killing-kkk-racists-onl-1847432311>)" allow players to wreak havoc on members of this particular racist organization.

That said, it does appear that JackTheFallout's mod is the first time gamers would be able to take on the Klan in VR — a concept which, as the gameplay video shows, is pretty gruesome.

## Killin' Klansmen

Grisly as the gameplay may be, killing racists has a long history in video games. Perhaps the most famous example is 1992's prototypical first person shooter "Wolfenstein 3D, in which the bad guys are Nazis — a franchise that was still making headlines as recently as 2017's "[Wolfenstein II: The New Colossus](<https://www.theverge.com/2017/11/2/16594166/wolfenstein-2-the-new-colossus-nazi-white-supremacist-political-commentary>)" due to on-the-nose political commentary.

Both JackTheFallout's video commentary and those made by Reddit users in [a since-archived post](<https://www.reddit.com/r/virtualreality/comments/xhl25e/modding_bad_people_into_blade_and_sorcery_because/>) reveal just how satisfying many find it to kill Klansmen in VR.

"This group of people is very fun to kill in video games," the modder says at the beginning of the video, and it appears their fans on Reddit agree.

"That rush you get when you feel you’re getting rid of some of the most intrinsically evil things in existence," [one user noted](<https://www.reddit.com/r/virtualreality/comments/xhl25e/comment/ioz0iwc/>), with others begging JackTheFallout to [release the still-private mod](<https://www.reddit.com/r/virtualreality/comments/xhl25e/comment/ip0n4du/?utm_source=reddit&utm_medium=web2x&context=3>) to the public because it will make the world "a better place."

To their end, JackTheFallout said on the same archived Reddit post that their mod "is not available as of yet, and probably never will be."

Maybe they'll change their mind, though, and allow a hungry public the catharsis of killing Klansmen in VR.

**More weird gaming:** [Scientist Who Trained Rats to Play "Doom II" Says He May Start Twitch Channel](<https://futurism.com/viktor-toth-doom-rat>)

## Author
At Futurism, I've often been drawn to unpacking the narratives that underlie technological, scientific and medical progress, with a special interest in areas of conflict and ambiguity that end up setting agendas and steering the fates of both elites and the hoi polloi. I'm a committed generalist, but I often find myself returning to work involving NASA and the private space sector, the effects of AI on media and society, and the mechanics of the pharmaceutical industry, with a specific focus on the spread of GLP-1 drugs like Ozempic and Wegovy. Prior to Futurism, I worked for publications ranging from Media Matters and Truthdig to Raw Story and Bustle. I'm also the author of "Myspace Scene Queens," a 2024 title in Instar Books' acclaimed "Remember the Internet" series. My work at Futurism has been cited by outlets including the New Yorker, Slate, Nieman Lab, the Verge, the MIT Technology Review, the Sunday Times, and the Daily Beast. I grew up in North Carolina, attended the University of North Carolina at Asheville, and now live in Brooklyn, New York. In my free time, I'm an avid reader and music fan; you can probably find me at a local poetry reading, concert, underground rave, or DJ set. I'm the proud parent of an ineffable orange cat named Mee-Mow.

### Author social links  
[Bluesky](<https://bsky.app/profile/noorfromfuturism.bsky.social>)