---
title: "Dystopian Marketers, Unite: Facebook to Start Dropping Ads Into VR Spaces"
description: "Facebook is starting to squeeze ads into the magical virtual reality environments enabled by its Oculus Quest VR headset."
date: "2021-06-17"
modified: "2021-06-17"
authors:
  - name: "Victor Tangermann"
    job_title: "Senior Editor"
    link: "https://futurism.com/authors/victor"
url: "https://futurism.com/the-byte/facebook-virtual-reality-ads"
categories:
  - "Future Society"
  - "Virtual Reality"
tags:
  - "advertisements"
  - "facebook"
  - "oculus"
  - "the digest"
  - "vr"
---

# Dystopian Marketers, Unite: Facebook to Start Dropping Ads Into VR Spaces

![Facebook is starting to squeeze ads into the magical virtual reality environments enabled by its Oculus Quest VR headset.](<https://futurism.com/wp-content/uploads/2021/06/facebook-vr-ads.jpg>)
*\<em\>Image: Facebook\</em\>*

## VR Ads

Facebook is starting to squeeze ads into the magical virtual reality environments enabled by its Oculus Quest VR headset — a move that shouldn't come as a surprise to anybody who's noticed Facebook's approach to innovation.

In other words, the dystopian nightmare future of having ads pop up inside magical virtual worlds, unavoidably, right in your face? It's already upon us. The company however is hailing the change as an easy way for developers (read: Facebook) to squeeze more money out of their VR games and apps.

In a test, the social media platform chose to include display ads inside a first-person shooter arcade game developed by Resolution Games. It's using first-party data to make sure the ads are relevant — but arguably, no matter how relevant, the decision only comes to the demise of those who have already invested in the Quest platform.

Those consumers will also have to suck it up or invest in a different platform. In fact, in order to actually make use of Facebook's $299 Oculus Quest 2, users are [forced to sign in with Facebook](<https://uploadvr.com/facebook-login-privacy-data-quest-2/>).

## More Revenue

The Mark Zuckerberg-led company is trying to sell off the ad idea as a way to make VR a "self-sustaining platform" by allowing developers to generate revenue. "It also helps us continue to make innovative AR/VR hardware more accessible to more people," a polished-by-the-PR-team [blog update](<https://www.oculus.com/blog/testing-in-headset-vr-ads/>) by the Oculus team reads.

"For now, this is a test with a few apps," the post reads. If all goes well, Oculus is ready to roll out apps "across the Oculus Platform and in the Oculus mobile app, as well as guidance for businesses and developers interested in advertising on Oculus."

Facebook is taking a privacy-first approach and is promising to "not use information processed and stored locally on your headset to target ads."

The social media company is also [reportedly working on a smartwatch](<https://www.theverge.com/2021/2/12/22280798/facebook-smartwatch-messaging-health-fitness-release-date>), and has announced it is building a [pair of AR glasses](<https://futurism.com/the-byte/ar-facebook-augmented-reality>). It's still unclear if those platforms will also eventually be flooded with ads — but it wouldn't exactly be a surprise.

We're still not entirely sure what form the VR ads will take. Facebook is trying out "new ad formats that are unique to VR," but didn't specify what that would look like, as [*The Verge* points out](<https://www.theverge.com/2021/6/17/22537349/facebook-vr-oculus-quest-ads-privacy-questions-analysis>).

Either way, the move to include ads won't come as a welcome addition to literally anybody playing games or using apps in VR right now.

**READ MORE:** [Facebook (FB) Plans to Put Ads on Oculus Quest VR Headset](<https://finance.yahoo.com/news/facebook-fb-plans-put-ads-153303169.html>) \[*Yahoo Finance*\]

**More on VR:** *[You Perceive Time Differently in Virtual Reality, Scientists Say ](<https://futurism.com/virtual-reality-time-perception>)*

## Author
I've been at Futurism since 2017, where my role has evolved to encompass design, writing, and increasingly editing. I've always been fascinated by space exploration and advanced transportation, which I've leaned into by interviewing luminaries in those fields while closely following the dimensions of policy and regulation that allow next-generation projects to succeed -- or, sometimes, to fail. I'm also keenly interested in the effects of generative AI on society, policies, and democratic institutions, as well as clean energy, physics and biology, and the vagaries of tech leadership. My work for Futurism has been cited by publications including Ars Technica, Gizmodo, PC Magazine, Jalopnik, Fox News, and the New York Post. I spent my childhood living in locations including Manila, the Philippines, and Geneva, Switzerland, attended McGill University, and now live in Toronto, Canada. Before Futurism I worked at AskMen and a small photography studio. In my free time, I'm an avid gardener, foodie, and craft beer lover, as well as a maker of artisanal hot pepper sauces. I have a magnificent dog named Freida.

### Author social links  
[Bluesky](<https://bsky.app/profile/vtanger.bsky.social>)