---
title: "Researchers Let 25 AI Bots Loose Inside a Virtual Town. The Results Were Fascinating."
description: "A team of researchers let 25 artificial intelligence-powered bots loose inside a virtual town — and they acted a lot more like humans than one might expect."
date: "2023-04-12"
modified: "2023-04-12"
authors:
  - name: "Victor Tangermann"
    job_title: "Senior Editor"
    link: "https://futurism.com/authors/victor"
url: "https://futurism.com/the-byte/bots-virtual-town"
categories:
  - "Artificial Intelligence"
tags:
  - "generative ai"
  - "simulation theory"
  - "the digest"
---

# Researchers Let 25 AI Bots Loose Inside a Virtual Town. The Results Were Fascinating.

![A team of researchers let 25 artificial intelligence-powered bots loose inside a virtual town — and they acted a lot more like humans than one might expect.](<https://futurism.com/wp-content/uploads/2023/04/bots-virtual-town.jpg>)
*\<em\>Image: Warner Bros.\</em\>*

## AI Township

A team of researchers from Stanford University and Google let 25 AI-powered bots loose inside a virtual town — and they acted a lot more like humans than you might expect.

As detailed in a recent, [yet-to-be-peer-reviewed study](<https://arxiv.org/pdf/2304.03442.pdf>), the researchers trained 25 different "generative agents," using OpenAI's GPT-3.5 large language model, to "simulate believable human behavior" such as cooking up breakfast, going to work, or practicing a specific profession like painting or writing.

A virtual town called "Smallville" allowed these agents to hop from school to a cafe, or head to a bar after work.

In other words, it's a bit like a game of "The Sims," but without any human intervention. In fact, the experiment's environment was "inspired" by the video game, "where end users can interact with a small town of 25 agents using natural language."

## Social Creatures

The researchers found that their agents could "produce believable individual and emergent social behaviors." For instance, one agent attempted to throw a Valentine's Day party by sending out invites and setting a time and place for the party.

A Smallville mayoral race also included the kind of drama you'd expect to occur in a small town.

"To be honest, I don't like Sam Moore," an agent called Tom said after being asked what he thought of the mayoral candidate. "I think he's out of touch with the community and doesn't have our best interests at heart."

It got even more human than that. Some agents even tried to go to businesses that were closed after certain hours.

## Baby Steps

In short, it's another fascinating glimpse at the capabilities of generative AI.

Michael Wooldridge, a computer science professor at Oxford University who studies AI and was not involved in the study, [told *Insider*](<https://www.businessinsider.com/ai-avatars-let-loose-in-virtual-town-display-beginnings-agi-2023-4>) that the findings are "baby steps" towards achieving artificial general intelligence, a point where AI tools can complete intellectual tasks on a human level, but added that "we've got a long, long way to go."

For others, reading the study was like discovering the Matrix was real: confirmation that we could all be [living inside a simulation](<https://futurism.com/tags/simulation-theory>), AI agents doomed to interact with each other as part of somebody else's experiment.

"Imagine being able to strictly observe a 3D world full of AI 'people' just going on about life," one Reddit user [pondered](<https://www.reddit.com/r/Futurology/comments/12iemwm/comment/jft5udt/?utm_source=share&utm_medium=web2x&context=3>). "That would be fascinating."

**More on generative AI:** *[AI Shows What Mark Zuckerberg Would Look Like Living in Poverty](<https://futurism.com/the-byte/ai-zuckerberg-poverty>)*

## Author
I've been at Futurism since 2017, where my role has evolved to encompass design, writing, and increasingly editing. I've always been fascinated by space exploration and advanced transportation, which I've leaned into by interviewing luminaries in those fields while closely following the dimensions of policy and regulation that allow next-generation projects to succeed -- or, sometimes, to fail. I'm also keenly interested in the effects of generative AI on society, policies, and democratic institutions, as well as clean energy, physics and biology, and the vagaries of tech leadership. My work for Futurism has been cited by publications including Ars Technica, Gizmodo, PC Magazine, Jalopnik, Fox News, and the New York Post. I spent my childhood living in locations including Manila, the Philippines, and Geneva, Switzerland, attended McGill University, and now live in Toronto, Canada. Before Futurism I worked at AskMen and a small photography studio. In my free time, I'm an avid gardener, foodie, and craft beer lover, as well as a maker of artisanal hot pepper sauces. I have a magnificent dog named Freida.

### Author social links  
[Bluesky](<https://bsky.app/profile/vtanger.bsky.social>)