Ad Nauseum

Microsoft Patents Technique for Inserting Ads Into Videogames While You’re Playing Them

So much for escapism.
Joe Wilkins Avatar
A screenshot of a Minecraft game with a buffering logo overlaid.
Microsoft / Futurism

Trying to escape the increasingly dystopian real world with a jaunt into the virtual one? A new system patented by Microsoft might make that easier said than done.

Recently, Microsoft published a brand-new patent application for an “ad credit” system meant to seamlessly pump paid promotional material into video games. That’s according to Respawn First, which noted that the system would rely on signals relayed by the game engine to choose opportune times to serve gamers in-game commercials.

These would vary from game-to-game, but generally encompass pre-existing events like boss fights, loading screens, and transitions out of cutscenes. When the system receives a positive signal, it stops the game in its tracks to serve either a video ad or static image, which also resets a timer counting down until the system goes back on the hunt for another in-game signal.

“In non-interactive audiovisual content such periodic breaks can be placed at a variety of predictable times in the content without adversely affecting the user experience,” the Microsoft patent declares. “However, interactive software applications which stream interactive audiovisual content can provide a more varied user experience and predicting when to suspend interaction and present promoted audiovisual content can be challenging.”

Called “Contextually Aware Management of Interactive Software Application Access,” it isn’t known if Microsoft has begun rolling it out to games, or if it even plans to.

Overall, it appears geared toward free-to-play games on the Xbox and PC, Respawn notes — though given the slow creep of publisher-driven mechanisms like microtransactions, it may be just a matter of time before the context-aware ad system makes its way to paid titles as well.

More on Microsoft: Microsoft Director Privately Admitted AI Was the “Largest Theft of Labor in Human History,” Unsealed Court Documents Show

Add Futurism as a preferred source on Google to see more of our reporting.

Joe Wilkins Avatar

Joe Wilkins

Correspondent

I’m a tech and labor correspondent for Futurism, where my beat includes the role of emerging technologies in governance, surveillance, and labor.