---
title: "Amazing New Tech Turns Your Screen 3D by Tracking Your Eye Position With Your Webcam"
description: "True3D Labs founder and ex-Meta engineer Daniel Habib explored a \"simpler way to watch 3D\" right inside your browser."
date: "2025-10-05"
modified: "2025-10-05"
authors:
  - name: "Victor Tangermann"
    job_title: "Senior Editor"
    link: "https://futurism.com/authors/victor"
url: "https://futurism.com/artificial-intelligence/screen-3d-tracking-eye-position-webcam"
categories:
  - "Artificial Intelligence"
  - "Computing"
  - "Facial recognition"
  - "Machine Learning"
  - "Robots and Machines"
---

# Amazing New Tech Turns Your Screen 3D by Tracking Your Eye Position With Your Webcam

![True3D Labs founder and ex-Meta engineer Daniel Habib explored a "simpler way to watch 3D" right inside your browser.](<https://futurism.com/wp-content/uploads/2025/10/screen-3d-tracking-eye-position-webcam.jpg>)

3D screen**s** ha**ve** really struggled to take off.

Neither bulky 3D televisions that require cheap-looking glasses nor VR headsets have ever caught on in the mainstream. Movies projected in 3D have [plummeted in popularity](<https://www.hollywoodreporter.com/movies/movie-news/is-golden-age-3d-officially-1025843/>) after hitting their peak in the early 2010s.

But that doesn't mean there are other clever ways to trick your brain into thinking you're looking through a three-dimensional window instead of a flat screen.

In a [fun proof of concept](<https://x.com/DannyHabibs/status/1973418130111340583>), True3D Labs founder and former Meta engineer Daniel Habib explored a "simpler way to watch 3D."

By detecting your eye position via your webcam, Habib's "head-tracked 'Window Mode'" allows you to view a scene in what feels like 3D — without having to wear glasses at all. Don't believe us? You can try out the effect inside your browser [right here](<https://lab.true3d.com/targets>).

"Most 3D media collapses into a regular video once it lands on a phone or laptop," Habib wrote in an [accompanying blog post](<https://danielhabib.substack.com/p/a-simpler-way-to-watch-3d>). "Interfaces often ask people to click and drag, but in practice, most viewers are not looking to steer the camera. They want to be carried by the story."

3D "can shine in venue scale installations like the Sphere in Las Vegas, yet on personal devices it rarely fits the lean back habit of watching," he argued.

https://twitter.com/DannyHabibs/status/1973418113996861481

To sell the illusion, Habib had to ensure that latency, or the delay between your head movement and the corresponding view on screen, was as low as possible.

"If that delay is too long, the scene lags and looks wobbly," he wrote. "Filtering out jitter and rejecting outliers keeps edges steady instead of swimming."

Best of all, the system doesn't store any facial recognition data and keeps any processing on the device.

The concept of using head tracking data for a 3D effect has been around for quite some time.

Habib says he was [directly inspired](<https://x.com/DannyHabibs/status/1973418130111340583>) by Carnegie Mellon University researcher Johnny Lee, who used the infrared camera built into the remote of a Nintendo Wii gaming console, along with a head-mounted sensor bar, to transform a "display into a portal to a virtual environment," as seen in a [2007 YouTube video](<https://www.youtube.com/watch?v=Jd3-eiid-Uw>).

And as our smartphones become data processing powerhouses with front-facing cameras, it's not difficult to imagine viewing 3D content — or even interacting with 3D environments — on handheld devices in the future.

**More on 3D:** [*Not a "3D Body": New Paper Finds Something Very Weird About the Shroud of Turin*](<https://futurism.com/shroud-of-turin-3d-body>)

## Author
I've been at Futurism since 2017, where my role has evolved to encompass design, writing, and increasingly editing. I've always been fascinated by space exploration and advanced transportation, which I've leaned into by interviewing luminaries in those fields while closely following the dimensions of policy and regulation that allow next-generation projects to succeed -- or, sometimes, to fail. I'm also keenly interested in the effects of generative AI on society, policies, and democratic institutions, as well as clean energy, physics and biology, and the vagaries of tech leadership. My work for Futurism has been cited by publications including Ars Technica, Gizmodo, PC Magazine, Jalopnik, Fox News, and the New York Post. I spent my childhood living in locations including Manila, the Philippines, and Geneva, Switzerland, attended McGill University, and now live in Toronto, Canada. Before Futurism I worked at AskMen and a small photography studio. In my free time, I'm an avid gardener, foodie, and craft beer lover, as well as a maker of artisanal hot pepper sauces. I have a magnificent dog named Freida.

### Author social links  
[Bluesky](<https://bsky.app/profile/vtanger.bsky.social>)