• Among the other trends in virtual reality highlighted in the document were mobile VR, gaming, and indie studios. The article said that mobile VR is currently the fastest growing platform for VR, which makes sense given its current accessibility compared to an Oculus Rift.
  • Gaming, it said, will continue to be the initial driver for VR going as far to say “video games are currently the only viable entertainment market for virtual reality.”
  • Beyond predictions, the document also revealed a number of intriguing and promising facts about the industry. In 2014 alone, for example, over 1.3 million VR HMDs were sold, and discounting the Oculus purchase, over $590 million was invested in 18 virtual reality companies.

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