---
title: "In “Ad Astra,” Off-World Colonies Are Crumbling Strip Malls"
description: "\"Ad Astra,\" Brad Pitt's new movie, depicts a future where humans have colonized space and then ruined it."
date: "2019-09-24"
modified: "2019-10-04"
authors:
  - name: "Jon Christian"
    job_title: "Executive Editor"
    link: "https://futurism.com/authors/jonc"
url: "https://futurism.com/ad-astra-off-world-colonies-crumbling"
categories:
  - "Off-World"
  - "Space"
tags:
  - "ad astra"
  - "brad pitt"
  - "solar system"
  - "space"
---

# In “Ad Astra,” Off-World Colonies Are Crumbling Strip Malls

![It's a vision in which humankind has gone off world, built an orbital economy, and then watched it slowly disintegrate, like your hometown after the factory closed. It's hard to say if it's plausible, but it's emotionally resonant.](<https://futurism.com/wp-content/uploads/2019/09/in-ad-astra-off-world-colonies-are-crumbling-strip-malls.jpg>)
*\<em\>Image: Warner Bros.\</em\>*

Let's get the obvious thing out of the way: If you've seen "Apocalypse Now" or read "Heart of Darkness" — or you're familiar with "2001: A Space Odyssey," "Solaris," "Interstellar," or even "Gravity" — then the sulky new Brad Pitt flick "[Ad Astra](<https://youtu.be/nxi6rtBtBM0>)" is going to feel pretty familiar.

And that's fine. If it ain't broke, as they say, don't fix it.

What is broke, by any reasonable definition of the term, is the interplanetary infrastructure in "Ad Astra." The film depicts a profound and relatable systemic failure. Humankind has gone off world, built an orbital economy, and then watched it slowly disintegrate, like your hometown after the factory closed.

It's hard to say if this vision is plausible, but it's emotionally resonant.

The movie keeps probing similar themes in different ways. Spoilers ahead: there's a [Moon colony](<https://futurism.com/three-reasons-moon-mission-nasa>), sure, but it feels like a rundown airport, complete with escalators and an Applebee's. And outside the colony's gates, travelers are warned not to stray into disputed territories, where armed bandits attack visitors like a lunar version of "Mad Max."

There's also a beautifully decrepit Mars base, which has the design sensibility of a stucco fast-food franchise — as well as a sense of even deeper abandonment than the Moon colony. It's underpopulated, dirty, and at one point, Pitt's character ambles past what appears to be a feral dog.

Oh yeah, and then there's the doomed space habitat where animal research has gone so far off the rails that starving primates have developed a taste for human flesh. And an antique space station out by Neptune where the inhabitants met a terrible... well, let's not give everything away.

This is all visually arresting, by the way. And the soundtrack is terrific.

Maybe that's enough to excuse a thin plot, held together with daddy issues, that never quite lands. Like, "Ad Astra" is fine. But it feels like a fictional universe — fictional solar system? — that could serve as the setting for a far more interesting story. It's more compelling to imagine space as a crumbling strip mall than a gleaming, NASA-sanctioned temple.

That idea's not totally original — James Cameron experimented with something similar in the first half hour of "Aliens" back in 1986 — but it's an intriguing vision of a future in which an orbital economy has boomed and then busted, leaving early adopters out to dry across the solar system.

Maybe, if America's anything to go by, that'll be inevitable anywhere.

## Author
I'm responsible for editing, assigning, and scouting at Futurism, as well as occasionally writing for the site. That work involves keeping an eye on a wide range of narratives and issues, but over the past few years I've become increasingly interested in how AI is shaping the future of media, the web, and information itself. My day-to-day often involves collaborating on reporting and commentary projects bylined by my colleagues, but I try to find time to do my own reporting as well; stories I've broken for Futurism have been cited by publications including the New York Times, the Washington Post, the New Yorker, Wired, Ars Technica, New York Magazine, the Columbia Journalism Review, Bloomberg, and more. I grew up in Southern Vermont and attended Vanderbilt University. Prior to Futurism, I contributed to outlets including the Boston Globe, Vice, Wired, Slate, the Atlantic, the Outline, Ars Technica and more, and did stints in farming and food service. I currently live in Brooklyn, New York, and in my free time I enjoy pinball, word games, cycling, running, and music production.

### Author social links  
[Bluesky](<https://bsky.app/profile/jonchristian.net>)