• The system enables the usage of a blink system to move, where users look where they want to go and press a button to fade out to that location.
  • Users will also be allowed to project the edges of the play area and rotate them, manipulating the visual orientations and marking the borders of the play area.
  • The "elastic playspace" feature will allow users to dynamically scale the playspace of the game, a huge step forward for VR as this is an issue that many developers struggle with.

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