- The system enables the usage of a blink system to move, where users look where they want to go and press a button to fade out to that location.
- Users will also be allowed to project the edges of the play area and rotate them, manipulating the visual orientations and marking the borders of the play area.
- The “elastic playspace” feature will allow users to dynamically scale the playspace of the game, a huge step forward for VR as this is an issue that many developers struggle with.
Check out their video here: