VR Industry

Do you think virtual reality (VR) is simply just about gaming? If you do, it wouldn’t be too surprising. The industry is just beginning to establish itself, and most of its efforts are concentrated on how the gaming experience can be improved through the technology.

Indeed, the most recent devices introduced (Oculus, HoloLens, and HTC Vive) are primarily marketed to avid gaming fans.

But keep in mind that VR intends to be a thriving, $70 billion industry by 2020 (that's just 4 years away). Can it do that simply by relying on a niche gaming segment? Well, probably not. VR will have to demonstrate its worth in other industries—which is exactly what Dell is now trying to do.

And indeed, if our entire computer interface moves to VR, then it is likely that all business will be there as well.

Dell’s Vision

“The first use for VR is in games and entertainment, but we’re seeing a lot of interest in the enterprise as well,” Rahul Tikoo, executive director and general manager of Dell Precision workstations, in an interview with VentureBeat. “This signals to the world we will have a leadership position in this space. We are enabling the right usage for commercial customers.”

Image credit: Dell

Dell believes that enterprises will soon need to upgrade their equipment to be VR ready, and they have just unveiled three workstation tower computers that were built to handle the demands of VR...given that has to run at least 90 frames per second in each eye to avoid making users seasick.

Should VR’s potential for usability in the workplace catch on, this could raise demand for Dell’s workstations—which will be compatible with HTC Vive or Oculus Rift VR. It’s only a matter time however, as Tikoo believes that VR will really impact industries such as engineering, science, and energy.


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